
I started looking at the 1st table last night though, as it had some nice additional features. I've also looked at the (only) 2 CE tables I found: the 1st one applied to x32 vs the 2nd one had basic cheats (nothing wrong about that), but not all did work (on my Gog vs). Although - admittingly - I'd be more interested to read about your "non-existing/enabling console' approach. That said: I already had a look at the console features which allowed me to find some flags such as Godmode & FOV easily. Anyway: did this more in the sense of possible feature options, as I'm sure (~ hope) they'll use the latest Cryengine version. I actually took this one on as - apparently - a Remastered version is to be launched before year end (never been a great "enthousiastic" for remastered games - incl the AC titles - though).

* Ammo (infinite & no reload): I noticed that the minigun ammo - the only case it seems - keeps decrementing anyway. The easiest solution is to disable all scripts before/during these moments (= ).

I've tried to pinpoint the 'offending' script to no avail. That said: the game will occassionally crash during certain 'progress loading' events (even with values not locked at all). Especially I took out extra time to finetune the tank scripts. Prenote: I've "played" till the end and retested several sessions again.
